360º/SPATIAL AUDIO from Ambisonic Boom
Ambisonic Boom...
...is the 360º/SPATIAL AUDIO wing of my production company, HEROIC CITIES. AmbiSonic Boom specializes in immersive, spatialized audio formats for interactive media: VR, AR, Gaming, Cinematic VR, etc.
We have an extensive, in-house TetraMic recording rig for on-location ambisonic acquisition; our Brooklyn-based studio (and mobile rig) is equipped with state-of-the-art software suites to handle complex sound design and mixes across many different formats—from conventional 5.1 and binaural conversions/renders to all head-tracked ambisonic formats (YouTube, Facebook, etc), and everything in between!
Where game engine implementation is concerned (Unity, Unreal, etc.), AmbiSonic Boom can also deliver bespoke packages of mono/stereo/ambisonic assets to suit gameplay/interactive/object-based mixing.
FEATURED WORK
Interactive / Gaming Sound Design
360º in-game sound design for NASCAR/Mountain Dew VR racing game/branded experience for Oculus Rift. More information HERE.
KHORIKOS: VESPERS 360
Music by Kile Smith
Ambisonic Recording & Mix
Ambisonic/360º recording of NYC’s KHORIKOS choir. Recorded on location, May 2017, with a TetraMic (and a couple supplemental stereo arrays).
RISE ABOVE
Cinematic VR: 360º Sound Design
Sound Design for this Cinematic VR documentary produced by Co.Reality for VR For Good. A 2017 SXSW Selected short.
EXPERIENCE KENT SCHOOL
Cinematic VR: 360º Sound Design & MIX
Sound Design and mix for this Cinematic VR promotional film—a virtual campus tour for prospective Kent students. Produced by Co.Reality for Edwards Co. Agency.
EXPERIENCE SKIDMORE IN 360
Cinematic VR: 360º Sound Design & MIX
Sound Design and mix for this Cinematic VR promotional film—a virtual campus tour for prospective Skidmore students. Produced by Co.Reality for Edwards Co. Agency.