360º/SPATIAL AUDIO from Ambisonic Boom
Ambisonic Boom...
...is the 360º/SPATIAL AUDIO wing of my production company, HEROIC CITIES. AmbiSonic Boom specializes in immersive, spatialized audio formats for interactive media: VR, AR, Gaming, Cinematic VR, etc.
We have an extensive, in-house TetraMic recording rig for on-location ambisonic acquisition; our Brooklyn-based studio (and mobile rig) is equipped with state-of-the-art software suites to handle complex sound design and mixes across many different formats—from conventional 5.1 and binaural conversions/renders to all head-tracked ambisonic formats (YouTube, Facebook, etc), and everything in between!
Where game engine implementation is concerned (Unity, Unreal, etc.), AmbiSonic Boom can also deliver bespoke packages of mono/stereo/ambisonic assets to suit gameplay/interactive/object-based mixing.
FEATURED WORK
Interactive / Gaming Sound Design
360º in-game sound design for NASCAR/Mountain Dew VR racing game/branded experience for Oculus Rift. More information HERE.
Ambisonic Recording & Mix
Ambisonic/360º recording of NYC’s KHORIKOS choir. Recorded on location, May 2017, with a TetraMic (and a couple supplemental stereo arrays).
Cinematic VR: 360º Sound Design
Sound Design for this Cinematic VR documentary produced by Co.Reality for VR For Good. A 2017 SXSW Selected short.
Cinematic VR: 360º Sound Design & MIX
Sound Design and mix for this Cinematic VR promotional film—a virtual campus tour for prospective Kent students. Produced by Co.Reality for Edwards Co. Agency.
Cinematic VR: 360º Sound Design & MIX
Sound Design and mix for this Cinematic VR promotional film—a virtual campus tour for prospective Skidmore students. Produced by Co.Reality for Edwards Co. Agency.