360º/SPATIAL AUDIO from Ambisonic Boom

 
 

Ambisonic Boom...

...is the 360º/SPATIAL AUDIO wing of my production company, HEROIC CITIES. AmbiSonic Boom specializes in immersive, spatialized audio formats for interactive media: VR, AR, Gaming, Cinematic VR, etc.

We have an extensive, in-house TetraMic recording rig for on-location ambisonic acquisition; our Brooklyn-based studio (and mobile rig) is equipped with state-of-the-art software suites to handle complex sound design and mixes across many different formats—from conventional 5.1 and binaural conversions/renders to all head-tracked ambisonic formats (YouTube, Facebook, etc), and everything in between!

Where game engine implementation is concerned (Unity, Unreal, etc.), AmbiSonic Boom can also deliver bespoke packages of mono/stereo/ambisonic assets to suit gameplay/interactive/object-based mixing.

 

FEATURED WORK

MOUNTAIN DEW / NASCAR: DEWCISION

VR

RACING

Interactive / Gaming Sound Design

360º in-game sound design for NASCAR/Mountain Dew VR racing game/branded experience for Oculus Rift. More information HERE.


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KHORIKOS: VESPERS 360

Music by Kile Smith

Ambisonic Recording & Mix

Ambisonic/360º recording of NYC’s KHORIKOS choir. Recorded on location, May 2017, with a TetraMic (and a couple supplemental stereo arrays).


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RISE ABOVE

Cinematic VR: 360º Sound Design

Sound Design for this Cinematic VR documentary produced by Co.Reality for VR For Good. A 2017 SXSW Selected short.


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EXPERIENCE KENT SCHOOL

Cinematic VR: 360º Sound Design & MIX

Sound Design and mix for this Cinematic VR promotional film—a virtual campus tour for prospective Kent students. Produced by Co.Reality for Edwards Co. Agency.


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EXPERIENCE SKIDMORE IN 360

Cinematic VR: 360º Sound Design & MIX

Sound Design and mix for this Cinematic VR promotional film—a virtual campus tour for prospective Skidmore students. Produced by Co.Reality for Edwards Co. Agency.